Showing posts with label lovecraft. Show all posts
Showing posts with label lovecraft. Show all posts

Monday, January 30, 2012

Signal boost: Miskatonic Larp Weekend

Repost from interconlarp*:

A weekend of Lovecraftian crazyness is happening!
Sign up for any/all of the three Miskatonic Larps (though be aware that Class Reunion 2000 has some spoilers for the other two):
Miskatonic Class Reunion
Miskatonic Archeological Expedition
Miskatonic Class Reunion 2000

When: March 16 - 17 (depending on which larps you do)
Where: WPI

How do I sign up?
1. Go to this website:
http://miskatonic2012.concentral.net/events/646
2. Sign up for the larps you will be attending

I have already played all three of these games, so I will  not be attending myself, but I can attest that they are a lot of fun, so if you can make it, you should definitely play some or all of this cool Lovecraftian trilogy.

Monday, May 16, 2011

Chihuly and Bricco with the family

My parents are in town this weekend for my brother's graduation from Emerson. Thus far it's been a lovely visit, including dining in some great restaurants and a trip to the Museum of Fine Arts to see the Chihuly exhibit. I had only heard of Dale Chihuly because an actual piece of his was in Frasier's apartment on Frasier, but in case you don't know him, he is a famous glass blower ("gaffer" is apparently the technical term) who makes vessels, sculptures, and hanging "chandeliers" out of glass. I remember thinking that Frasier's piece was kind of ugly, but I really enjoyed this MFA exhibit. He does many vessels, like gorgeous colorful bowls in many different textures and ones meant to look like Native American woven baskets, but he also has huge installations of curving horns, tall spears, bubbles, and tendrils, that he says were inspired by flowers but strike me more as like plants and creatures under the sea. Some, with their tentaculous outstretching branches, even struck me as distinctly Cthulhoid! Funny how often I see Lovecraft in everyday things... Anyway, one thing I thought was particularly interesting is that now, after a car accident and his advanced age, he doesn't actually physically make the pieces anymore, but stands with his assistants as they make them, giving direction and looking at the pieces from all perspectives, the way a director works with an actor. If you like unusual art displays, I recommend going to see this exhibit at the MFA.



We also went to dinner at Bricco, a fabulous Italian place in the North End that is considered to be one of the top ten restaurants in the United States. Certainly it is the best restaurant I have ever been to. Whether you want something traditional Italian or something more modern haute cuisine, you will find something remarkable to order off the menu. Though I am not a pasta eater, I will make an exception for this place, as it is all handmade and delicious. It's very expensive, so I only end up going the on special occasions with my parents, but it makes for a wonderful meal every time.

Thursday, June 17, 2010

Slightly delayed gaming report

The tabletop games of this past weekend all went well to varying degrees. I enjoyed the prewritten World War I Call of Cthulhu mod, but the pre-generated characters were a bit too bland. I like pre-gens as a concept-- in fact, I may actively prefer them, since I think the GM tends to be able to integrate them better into the world --but these didn't have much to sink your teeth into. Also, it ran very late, and the more tired I get, the less and less I can stay in character and roleplay.

I was very pleased with my Burn Notice game. We resumed quite smoothly, given that the last time we played was back in January. I am glad to report that we finished the episode, which included a "boss battle" of sorts that I ran a lot better than I was afraid I would. Combats are still tough for me. Also, fellow tabletop GMs out there, do you ever find the PCs latching on to an NPC that you didn't particularly expect them to develop any attachment to? The most recent adventure involved an underground boxing ring, and there was a cut man named Archie Judd who was designed to be able to be turned over to their cause. They ended up really liking him and asking if he'll ever appear again. That surprised me; I didn't expect them to find him as cool as they did. So it might be worth it to find some way to have him recur if they enjoy him that much.

We also arranged for the next session, which is a good idea as I'd like to play on a semi-regular basis. Not this Sunday but next Sunday we'll get together for it again. Two separate storylines have been going simultaneously, and now that the boxing one is concluded we can work toward finishing the one regarding Gwen being framed for acts of terrorism. Marissa will be rejoining the group in the role of Riker; it'll be good to have her back. I don't think Riker had much involvement in the current caper thus far, so she should be able to come in fresh on it. I think I like the idea of a once-every-two-weeks schedule. It gives me time to plan the adventures to my liking, something I don't think I could do if I only have one week in between sessions.

Then I played in the rules test for Bernie and Joe's proposed Eternal Darkness-style larp project. It was a tight, short mod with a great player goup that I liked very much, set in Egypt during the period of the big tomb excavations. Joe is a good DM; he makes good plots and handles players very skillfully. I got a slightly problematic character in that she had a really cool, fun personality but given her circumstances as a young woman in the late 1800's did not have a great entre into the adventure and was somewhat prevented from being as active as I would have liked. A fixable issue with careful design, however, and I liked her enough to use her as a role. As for the rules, by and large I thought they worked well, though they were clearly devised by people much more used to tabletopping than larping. Still, i think they could be cleaned up to high larp functionality.

Tonight is cooking preparation and packet stuffing for The Labor Wars. We are nearing the moment of truth where we actually have the run. I feel so proud of us for doing this. I can't get the thought out of my head that I participated in the writing of a new weekend-long game. As far as I know, there hasn't been a new weekend-long game written in the last ten years. And weekend-longs people regard differently; they're kind of a big deal. So I can't tell you how much I want to get the heck out of work today and get down to the prep. God, I am so excited for this game.

Monday, March 15, 2010

Intercon J weekend report

Wow. What a con.

Back from Intercon now and back to the grind of regular life. I am happy, exhausted, and very thoughtful.

Friday night was Shadow Over Babylon. Not my favorite game of the weekend, but I certainly had a good time. There were lots of fun people in it to play with, which I enjoyed. One thing that occurred to me is that, having played in quite a few Cthulhu games by now, it's getting a little tougher to not metagame when playing a character who doesn't necessarily know about any of the mythos who is confronted by signs of their activity that are easily recognizable by me, the player. For example, if I see someone with clammy skin and a fishy expression, Phoebe knows right away-- Innsmouth look! There are Deep Ones around! But my character usually wouldn't have any idea, so I need to find a way to acquire that knowledge legitimately in game. I'm pretty good at waiting to use that information until I learn it in-character, but I never really thought about how, with the frequency of Cthulhu games, this is an increasingly common situation for me.

Stayed up way too late hanging with people Friday night. I think this con I felt slightly shier than normal. It may have been my imagination, but there seemed to be a fairly high number of people who I met through events like this but don't really see elsewhere whom, when I greeted them, didn't particularly seem to recognize me. Not everyone, of course, but enough. That made me feel kind of awkward about trying to talk to anyone whom I didn't have a definite preestablished relationship with, which made me kind of sad. But I enjoyed the company of those I did get to spend time with immensely.


Dragged myself out of bed early Saturday morning to play Super Villain Academy. Jared talked that game up to me after playing it last year, so I was very excited. It definitely lived up to the hype. It is a fun, silly melodrama in a comic booky context, very clever and very funny. I had kind of a tough job of trying to find people but not let on to why I wanted to know, so I had to come up with clever ways to introduce my interests for reasons unrelated to my real ends. I love plotting, so I spent a lot of time sitting in the chair thinking, then running off to try my plan, then running back to think some more, then trying my new plan. I found all of my targets, due to my clever plans, and never got caught! I was proud of myself. I also thought my costume worked out fantastically. I highly recommend this game if you ever get the chance.

After a quick lunch Saturday afternoon, I threw on my civilian clothes and ran to my gamespace to set up for Oz with Jared. I really liked the space they gave us, two small adjoining rooms with appropriate features to represent the space station. The group of players was fantastic, including a number of awesome Chicago larpers. Many plots were advanced further and many nuances came out in this run that never progressed so far before. And it's always interesting to see how people of different larp cultures approach a given material. I was surprised that many did not seem to understand the significance of character numbers-- as in, that they were something to be taken note of because they were meaningful. I use them as representative of a character's appearence; if you know a character's number, then you recognize their face. I'm including a note in the rules about that. The game ended with the galaxy blowing up. I was sorry for most of the players who did such an excellent job playing out their stories to have it all end like that, but I was impressed that the villain managed to win for once. I guess that's just Marc Blumberg for you. :-) All in all, Jared and I were quite pleased.


Saturday evening was The Last Seder. This was the game I'd been anticipating forever. I wasn't sure what I was going to think of it going in, but I knew I had to experience it. The format is unlike any I'd ever played before, alternating between a conversation game around a dinner table and a storytelling game with mini-characters you switch into the act out smaller tales. It is beautifully written and ingeniously designed. I was also impressed with the respect and reverence with which the religious material was approached, making it an interesting and enjoyable cultural experience as well. I'm not certain however that the structure really worked for me. It was really cool to have these stories inform the direction of the game, but having to march into another room and play out another character for a moment kind of broke the flow for me. The fact that I was incredibly tired by this point, which I think inclined my roleplaying to be sadder than I might have otherwise, may have contributed to my dislike of the interruption. Jared actually suggested that it might be less flow-breaking if one set of players played the main characters and another set of players made up a horde that performed the stories for them. I find that an interesting idea that I would probably prefer from a cast-character-player and presentation standpoint, but from a larp standpoint you'd probably end up with a horde that was bored during the conversation bits. Not to mention you might lose the significance of when the cast characters actually appear in the stories. Overall, an excellent, beautifully written game in an unconventional style that may not be to everyone's taste and may not even be to mine, but one I am very glad to have played and experienced at least this once.

I went to bed pretty much right after game wrap. So very, very tired. I'm sorry I missed the social time, but I was collapsing. I'm just not the sort of person who can get by without sleep, especially when I can't have my typical source of caffeine.


Sunday morning I got up as early as I could and helped Jared do some last minute prep for GM Space. I was going to play, but they turned out to have enough players after all, and I was still not terribly well-rested, so I jumped in for a sec and then left. I had to take care of getting us checked out of the hotel room anyway. Luckily I ran into our roommate oakenguy* as he was getting ready to leave, so I gave him a hug and thanked him for being so much fun to hang around with. Seriously, we were lucky to room with him. I made sure everyone was set, then got things taken care of at the front desk, which was a load off my mind. GM Space had some issues with personality conflicts and differences with player expectations, which Jared worried over, but most of them had a good silly time and none of the issues were his fault, or anything he could do anything about, so I told him not to worry about just be pleased that so many enjoyed his game.

All in all, it was a lovely weekend that I enjoyed immensely. The negatives were only very minor. I discovered when I arrived I didn't pack quite as well as I thought I did; there were a bunch of little things I forgot to take into account, like making sure I was wearing the right underwear to be able to change in front of roommates if necessary, or having at least one pair of flat shoes so my feet could have a break from heels. I'm pretty disappointed with myself for that, especially since I thought I'd been so careful. I should write myself a packing list now to use every year so I don't make those stupid mistakes again.

Also, I have concluded from this Intercon is that I cannot cram my schedule with as much as I did this weekend and maintain an acceptable level of energy. I played in three and a half games (played in GM Space until they had enough to be up and running) in addition to GMing Oz, and all that on top of how little sleep I got, I was so very, very draggy through much of the time there. Last Festival I did something in every slot, running four things and playing one, and as exhausted as I was by the end of it, it was a little easier on me because I've always found running less intense and demanding than playing, and because for that con I was allowed to have Coke with its lovely boost of caffiene. I imagine Anna Bradley at the end of this con was like, "WHY do we have so much extra Coke left over?" because it's still Lent, which means I'm still not allowed to have sugar, which means I couldn't go through the typical six liters or so that normally support my energy level over the course of Intercon. Unfortunately I can't abide the taste of coffee, so it wasn't available as a substitute. My ideal weekend schedule is playing two things and running one, I think. I can stand running more, but I can definitely play in no more than three events, and if I'm playing in three, then I'm not sure I want to add anything else by running. Does anyone else find that being the GM is easier than being a player? Or is it vice versa for you? I think for me, it's because being a player is active-- you have to take initiative and figure out what to do yourself --but being a GM is reactive-- you wait for the players to come to you, and everything else have already been figured out in advance.

Dead dog could have gone a little more smoothly, but concerning that I must say only that captainecchi*, electric_d_monk*, and laurion* are amazing and I thank them for how sweet they were. Tiredness and unnecessary struggles got to Jared and I by the end of it, but still, we loved the con, we loved the company, and we're excited, as always, for next year.

Next year in the Waltham Westin!

Friday, November 6, 2009

MINI PIE PLATES

My mom just sent me MINI PIE PLATES. MINI PIE PLATES, I TELL YOU. I LOVE HER SO MUCH.

Because it's my wonderful mother, the package contained, in addition to the MINI PIE PLATES, chewable immune supplements, a mini-DV of her riding her horse Braveheart, a couple of chocolate kisses, and a humorous short story parodying Lovecraft fandom entitled "The Eldritch Pastiche from Beyond the Shadow of Horror."

I love packages from my mom.

Sunday, April 26, 2009

Cthulhu daily

It occurs to me that my life is such that discussions of Cthulhu and related monstrosities occur for me daily.

:-)

Friday, March 27, 2009

Miskatonic costume

I think I've figured out my costume for Miskatonic Class Reunion 2000. I want to wear all black, and look kind of somber but elegant. I've decided I'm going to wear this little black dress I have, but it doesn't have a back, and I don't want it to look that sexy, so I'm going to wrap my black pashmina around my shoulders. A delicate little necklace that belonged to my grandmother finishes the look, and perhaps diamond stud earrings. If I can get it to look how I want, I plan to wear my hair up. It's a little on the formal side-- by contrast, for Gloria Preston, my MCR character, I wore khaki dress slacks and a silky button-up blouse --but I really like the way it looks and even if I'm a bit overdressed by comparison to other players I think it'll be okay. It's also important to me that I look appreciably different from how I did as Gloria, since I'm playing a different character in a similar situation.

Friday, January 23, 2009

Verdict: success!

Last night was the playtest of GM Space, and I am delighted to report that I had a blast. Jared and Sharone should be very proud.

I played Lily the GM, one of the cast characters, and I had a really fun time wracking my brain for ways to get players to keep playing even when they seemed determined to somehow break or ruin the game. Apparently rigel is signed up for this game at Intercon, and I would hazard guesses both that she would enjoy/is likely to get cast in this character. I believe that would be the second casting she and I will have shared. But as much as I liked my cast role, the horde had so many hilarious bits that I was starting to get jealous. There were lots of spot-on parodies of the weird things that happen in larps and the stupid things that players do that just cracked me up-- not to mention a lot of cool stuff taking off of the Lovecraft universe. All the horde players, particularly Nat, Susan, and Ryan, were just so funny and awesome. I really loved a lot of Mac's bits as well. I remember when Jared started getting concerned that certain important things hadn't come up yet, because the players weren't moving through the horde characters fast enough. Well, dear, that means you've written horde characters that are strong enough to actually stay in game for a while! Apparently they were written too well. :-) The game pretty much accomplished everything it was supposed to-- it has just enough plot to create a framework and a trajectory, with enough humor to really carry its true goal of being a humorous game. With some minor tweaks suggested by the playtesters I think could be completely polished and ready for Intercon. Should this game rerun in the near future (I want to bully Jared into bidding it for Festival) I highly reccomend it.

I extend my congratulations to Jared and Sharone, and I am immensely proud of both my love and my friend. Say nice things to them when you see them!

Thursday, January 22, 2009

GM Space playtest!

Last night I determined my head just isn't safe around witticaster. ;-) She knows why!

Tonight is the official playtest of GM Space, the humorous two-hour horde larp written by Jared and Sharone. I'm very excited for it. I will be playing Lily, one of the cast characters and the lone female GM running the in-game game, Miskatonic Graduation Party. It'll be at BSCF tonight, going simultaneously with the regularly scheduled gaming. Wish them luck, it's their first game!

Also, this week I had the audition and callback for A Midsummer Night's Dream. Jared did as well. Tonight all the theater groups will get together and fight over actors, and then we will get our roles. I'm very interested to see how this casting turns out, but that won't be done until late at night.
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