Saturday I threw a "meet the new roommate" dinner at Elsinore. We now have our last roommate Miriam, while Bernie just got a new roommate RJ, so we thought we'd invite them to dinner and make nice. We did it potluck, which was easier on the ol' pocketbook, but tougher on my "I want to control every aspect of the menu so it's up to my quality standards" instinct. It came out pretty tasty anyway, with grilled steaks, brussel sprouts, bread, and other good things. And I didn't have to spend the whole day cooking. I also know Jared has been itching to do social things with all the friends he hasn't seen in three months, so I'm glad he had a good time. After dinner we ate cheesecake and watched Clue-- an excellent thing for me, since I can study it for ideas on how to write my next game. The murder mechanic may be assisted by figuring out how it occurred int he film and trying to simulate that somehow. We're still figuring it out.
Sunday I piled Jared, Bernie, and Emma into my car and drove to Lunenburg to attend an excellent board gaming party thrown by Matt and Lise. I really don't get to see them enough, so I was very excited for this get-together. I only played one game but I liked being with people even more. I had a very nice time talking to Vicky, with whom I clearly don't seem to do that enough. And Lise and Matt served delicious beef shish kebobs; I think I must get the recipe. Unfortunately Jared and I couldn't stay for more than a few hours, because he had promised to help out Hold Thy Peace at the Activities Fair.
Again, I am extremely proud of HTP's new e-board. They were right there giving their all for the entire Fair, and they roped in quite a few names on the mailing list as well as the audition sheet for Romeo and Juliet. I signed up, though I haven't decided what piece to audition with. Or what to say on my casting questionnaire-- if anything in particular. It makes me glad to see so many people going out; it increases the chances of getting real talent, and means we won't be so pressed for just the simple number of necessary actors.
So, after all that, I am tired. I think I am going to spend the evening tonight at home recharging. I need some unscheduled time for a little while. Too long without it and I start losing equilibrium.
Showing posts with label clue. Show all posts
Showing posts with label clue. Show all posts
Monday, August 31, 2009
Friday, July 24, 2009
On to the next project
So, having completed the second run of Oz and having pretty much everything in order for the upcoming Chicago run of Alice, I find myself needing a new project to focus on. I have my Burn Notice campaign, which will hopefully have its second session this coming Sunday, in the evening after my rehearsal and the Twilight Imperium game that is happening. That of course requires planning ahead of time, buyt as the game runs in installments I can do the prep in installments as well. What I need is another big larp project to get going on. I've got a new plan in the works for a game based off Clue. Now, I know that lots of Clue games exist, but I'm hoping to make this one special by using the blackmail idea from the movie version, and by devising a system to make the murder modular-- that is, to make it so I can change who the culprit is every time, and the players can still use the evidence to deduce their identity. Heh, heh, not sure how I'm going to accomplish this great innovation yet, but hey, it'll be good for me to have a writing issue to work out.
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