Monday, July 2, 2012

Break a Leg running at Intercon M

I just got word this past week that Break a Leg has been accepted at Intercon. Glad to hear it, but I would have been very surprised had it not. It will make for a nice, short, funny eight-player game on Sunday morning. Intercon can always use those, and I get my attendance comped for a new game. Everybody's happy.

Now I've got to write the thing. Besides the interpersonal stuff which will provide the bulk of the humor, two somewhat nonstandard major sources of gameplay will be the interactive environment, and the performance aspect. It will be very important to examine the setting, which will be limited to a backstage area, to gather information and things to respond to-- there is a murdered body right in front of you, so of course there's some clue-gathering to be done. But you also have to go on in two hours, and at the moment due to that murder the show you had planned isn't going to work. So you're going to have throw something together then, because of course the show must go on! You know that the eccentric genius playwright associated with the troop has been working on her next project, and as luck would have it pieces of her work seem to be scattered around the space... but rumors of her recent complete mental breakdown may be proven by the fact that these pieces are not as coherent as the troupe might hope. Still, it's your best bet to having a show, so you'd better find ways to make the material work, or you might never work in this town again! Perform what you find for each other so you can figure out how to stage it and assemble it into a some kind of complete show.

I think that performance aspect will be a lot of fun for players, but that means I have to write that weird-ass, hopefully humorous script material too. Which makes the job a little bit bigger than originally planned. Oh, well. As usual, it'll be worth it once it's done.



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